While not spectacular in technical terms, Rickle looks sleek and sleek in a low-key way. It’s also textless, which makes it both universally accessible, though it’s slightly confusing for the first few minutes.
And it’s a quietly addicting little casual game. There is satisfaction in building the tallest tower possible and unlocking new worlds, although the dynamic changes as you progress through the game and the gaps between new worlds grow longer.
The number of points you need to unlock worlds grows exponentially, but the number of points you earn per attempt remains about the same, creating ever-expanding deserts of progress where all you can do is advance one slab at a time.
In that sense, Rickle has more in common with Peter Molyneux’s Curiosity than, say, Rising Sushi – a fact highlighted by the Sunflower Race developer Polyworks Games is hosting this summer, which comes with a cash prize.
Outside of gameplay, Rickle lets you help make the world a little better.
How? ‘Or’ What? A portion of Rickle’s income goes to three environmental charities: the Natural Resources Defense Council, the Union of Concerned Scientists, and the Environmental Working Group.
We won’t tell you what these charities do, as you can find this information on Google at your own pace. Suffice it to say, they are all advocating for a safer, cleaner and more sustainable planet.