Features, specifications, prices and more


The next-gen version of VR is on its way for the PS5, and Sony is slowly but surely revealing more information about the upcoming product.

At the moment, there is no confirmed release date, but Sony has been sharing details about it bit by bit. Just recently he showed off the new controllers that come with the PS5 VR headset. Some of the features of the headset and controllers are also briefly discussed.

What he has yet to show is the helmet itself. And we are still lacking a confirmed price. Although it is unexpected if Sony was charging a lot more for this new headset than the original.

While PlayStation fans and PS5 owners alike can’t wait to learn more about the next-gen VR headset Sony is working on, we’ll go over confirmed details, rumors, leaks and everything in between in this article. . Prior to launch, this article will be updated with new information as it is released. So, if some details are not currently being released, it is because the details have not been confirmed, or there are no rumors or leaks about them.

The new PS5 VR will have a single cord to deliver high-fidelity visuals

Unlike the old PSVR, this new generation version of the VR headset will only use one cable to connect to the PS5 console. This should make the setup a lot easier. As the PSVR uses multiple cables to connect everything.

Not only does that make things a little more confusing, but it’s just more cumbersome overall. Sony also confirms that even with this single cable, it will be able to deliver high fidelity visuals to the headphones.

Now, unfortunately, since there is a cable connection, it means that the headphones will not be wireless. Not that there was ever a hint, but with the advancement of helmets like the Quest 2, it would have been a nice change of pace.

Of course, Sony might not have been able to deliver the same level of picture quality if the headphones were wireless. So that makes sense. The company is also expected to face issues such as battery life.

Sony promises a big leap in performance compared to current headphones

Sony won’t just make the PS5 VR easier and less time consuming to connect. The company also promises that the helmet will have great progress in terms of performance compared to the current model.

He doesn’t go into too much detail on things yet. But on February 23, he revealed some details about the hardware. The key improvements Sony has discussed so far are for one, better immersion in the game.

It’s a big problem. Because playing games in VR is meant to be immersive. And all the improvements made here make the player feel more like they are IN the game rather than just playing it.

New, more ergonomic controllers with additional features

PS5 VR Controllers 1

For the next headset, Sony has designed a brand new set of controllers. These are more ergonomic and include additional features that the old controllers did not have. In fact, the old controllers were just the PlayStation Move controllers. What came out before PSVR and could be used for regular games as well.

These new controllers feature an orb-shaped design that is also easier to grip and hold for longer gaming sessions. Sony said the decision to make them orb-shaped was to make the controllers easier to hold.

The controllers will feature the same adaptive haptics and triggers as the DualSense controller

Putting the design aside for a while, the PS5 VR controllers will also come with advanced haptics. On top of that, they’ll be using the same adaptive triggers as the DualSense controller.

DualSense’s adaptive triggers are already intended to make games more immersive. So imagine how much more immersive things will be when you play VR games that use them.

Controllers have finger touch detection

Most of the time, you may need to click certain buttons or move the joysticks. But some games will undoubtedly use motion for actions without the need to press any buttons. Sony made it so that the new controllers have the ability to detect when your fingers are touching them.

That way, when you need to use hand gestures for movement or for actions, those movements or actions should feel more natural to you.

The controllers also have tracking technology. This will allow the headset to know where the controllers are at all times.

When will the helmet launch?

Sony has not given any information regarding specific launch dates. The only thing he has confirmed so far is that the PS5 VR won’t launch in 2021.

This means that consumers who want to collect it can expect it to be at least 2022 before the headset arrives. For one thing, gamers have some time to wait before they can play with the new headset. On the other hand, it also means that Sony still has a lot of development time on the schedule.

And that should lead to the helmet coming out with fewer issues, if there are any at all. Which in turn results in a better quality headset for the player. So when does the headset launch? At some point in 2022 or beyond. Maybe in the latter part of 2022.

How much will the PS5 VR cost?

This is another detail that Sony has yet to confirm or even comment on at the moment. One would assume that Sony will charge around the same amount as the original PSVR when it launches. But there is also a chance that Sony could charge more money.

It will have improved hardware and features after all. But one thing to consider is that VR has gotten a lot cheaper over the years. Even high-end helmets. This could cause Sony to reduce the entry cost of the new headset compared to the original.

Devi kits will be distributed to developers very soon

PlayStation’s Jim Ryan had an interview with GQ in February of this year, and in it he said that the development kits “are about to be released soon.”

While it will still be some time before consumers can buy the headset, developers getting their hands on dev kits mean things are certainly moving forward. And that bodes well for a healthy collection of titles for the headset when it launches. As the launch of the headset isn’t expected until at least 2022, it would give developers plenty of time to work with the headset. But not necessarily as long as needed.

As this interview is from February, it’s also quite possible that the developers already have their hands on some dev kits.

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